# Configuration file cities_default { S:cityBiomeFactorDefault=0.0 S:cityBiomeFactors < > S:cityChance=0.0 I:cityLevel0Height=75 I:cityLevel1Height=83 I:cityLevel2Height=91 I:cityLevel3Height=99 I:cityMaxRadius=128 I:cityMinRadius=50 S:cityThresshold=0.2 } cityspheres_default { S:citySphereChance=0.0 S:citySphereFactor=1.2 B:landscapeOutside=false S:monorailChance=0.8 I:monorailOffset=-2 B:onlyPredefined=false I:outsideGroundLevel=-1 S:outsideProfile= S:outsideSurfaceVariation=1.0 B:singleBiome=false S:sphereSurfaceVariation=1.0 } client_default { S:fogBlue=-1.0 S:fogDensity=-1.0 S:fogGreen=-1.0 S:fogRed=-1.0 S:horizon=-1.0 } explosions_default { I:debrisToNearbyChunkFactor=200 S:destroyLoneBlocksFactor=0.05 S:destroyOrMoveChance=0.4 I:destroySmallSectionsSize=50 S:explosionChance=0.0 I:explosionMaxHeight=90 I:explosionMaxRadius=35 I:explosionMinHeight=75 I:explosionMinRadius=15 B:explosionsInCitiesOnly=true S:miniExplosionChance=0.0 I:miniExplosionMaxHeight=100 I:miniExplosionMaxRadius=12 I:miniExplosionMinHeight=60 I:miniExplosionMinRadius=5 } lostcity_default { S:allowedBiomeFactors < minecraft:ice_flats=1 minecraft:frozen_river=1 > S:biomeSelectionStrategy=original S:bridgeChance=0.0 B:bridgeSupports=true S:building2x2Chance=0.0 S:buildingChance=0.0 B:buildingDoorwayChance=0.6 S:buildingFrontChance=0.0 I:buildingMaxCellars=0 I:buildingMaxFloors=0 I:buildingMaxFloorsChance=0 I:buildingMinCellars=0 I:buildingMinFloors=0 I:buildingMinFloorsChance=0 S:buildingWithoutLootChance=1.0 S:chestWithoutLootChance=1.0 S:corridorChance=0.0 S:dataCenterChance=0.0 S:description=Frozen waste with taiga pockets — explore for wood S:extraDescription= S:fountainChance=0.0 B:generateLighting=false B:generateLoot=false B:generateSpawners=false S:generatorOptions= I:groundLevel=71 I:highwayDistanceMask=0 S:highwayPerlinFactor=100.0 B:highwayRequiresTwoCities=true S:highwaySecondaryPerlinScale=10.0 B:highwaySupports=true S:icon=textures/gui/icon_default.png S:landscapeType=default S:libraryChance=0.0 S:liquidBlock=minecraft:water S:manualBiomeMappings < > S:parkChance=0.0 S:railwayDungeonChance=0.0 B:railwayStationsEnabled=false B:railwaysCanEnd=false B:railwaysEnabled=false S:randomLeafBlockChance=0.0 I:randomLeafBlockThickness=2 S:rubbleDirtScale=0.0 B:rubbleLayer=false S:rubbleLeaveScale=0.0 S:ruinChance=0.0 S:ruinMaxlevelPercent=0.0 S:ruinMinlevelPercent=0.0 B:ruins=false S:spawnBiome=minecraft:ice_flats S:spawnCity= B:spawnNotInBuilding=false S:spawnSphere= S:vineChance=0.0 I:waterLevelOffset=8 S:worldStyle=standard } maxcaveheight { I:structures_default=128 } structures_default { B:generateCaves=true B:generateDungeons=false B:generateLakes=false B:generateMansions=false B:generateMineshafts=false B:generateOceanMonuments=false B:generateRavines=false B:generateScattered=false B:generateStrongholds=false B:generateVillages=false B:preventLakesRavinesInCities=false B:preventVillagesInCities=false }