nomisuffory/patches/common/config/lostcities/profile_default.cfg
Dzuchun e713602796 tweak: worldgen
- only cold biomes with scarce wood
- no structures
- lock into hard difficulty
2026-05-31 00:47:46 +01:00

138 lines
3.3 KiB
INI

# Configuration file
cities_default {
S:cityBiomeFactorDefault=0.0
S:cityBiomeFactors <
>
S:cityChance=0.0
I:cityLevel0Height=75
I:cityLevel1Height=83
I:cityLevel2Height=91
I:cityLevel3Height=99
I:cityMaxRadius=128
I:cityMinRadius=50
S:cityThresshold=0.2
}
cityspheres_default {
S:citySphereChance=0.0
S:citySphereFactor=1.2
B:landscapeOutside=false
S:monorailChance=0.8
I:monorailOffset=-2
B:onlyPredefined=false
I:outsideGroundLevel=-1
S:outsideProfile=
S:outsideSurfaceVariation=1.0
B:singleBiome=false
S:sphereSurfaceVariation=1.0
}
client_default {
S:fogBlue=-1.0
S:fogDensity=-1.0
S:fogGreen=-1.0
S:fogRed=-1.0
S:horizon=-1.0
}
explosions_default {
I:debrisToNearbyChunkFactor=200
S:destroyLoneBlocksFactor=0.05
S:destroyOrMoveChance=0.4
I:destroySmallSectionsSize=50
S:explosionChance=0.0
I:explosionMaxHeight=90
I:explosionMaxRadius=35
I:explosionMinHeight=75
I:explosionMinRadius=15
B:explosionsInCitiesOnly=true
S:miniExplosionChance=0.0
I:miniExplosionMaxHeight=100
I:miniExplosionMaxRadius=12
I:miniExplosionMinHeight=60
I:miniExplosionMinRadius=5
}
lostcity_default {
S:allowedBiomeFactors <
minecraft:ice_flats=1
minecraft:frozen_river=1
>
S:biomeSelectionStrategy=original
S:bridgeChance=0.0
B:bridgeSupports=true
S:building2x2Chance=0.0
S:buildingChance=0.0
B:buildingDoorwayChance=0.6
S:buildingFrontChance=0.0
I:buildingMaxCellars=0
I:buildingMaxFloors=0
I:buildingMaxFloorsChance=0
I:buildingMinCellars=0
I:buildingMinFloors=0
I:buildingMinFloorsChance=0
S:buildingWithoutLootChance=1.0
S:chestWithoutLootChance=1.0
S:corridorChance=0.0
S:dataCenterChance=0.0
S:description=Frozen waste with taiga pockets — explore for wood
S:extraDescription=
S:fountainChance=0.0
B:generateLighting=false
B:generateLoot=false
B:generateSpawners=false
S:generatorOptions=
I:groundLevel=71
I:highwayDistanceMask=0
S:highwayPerlinFactor=100.0
B:highwayRequiresTwoCities=true
S:highwaySecondaryPerlinScale=10.0
B:highwaySupports=true
S:icon=textures/gui/icon_default.png
S:landscapeType=default
S:libraryChance=0.0
S:liquidBlock=minecraft:water
S:manualBiomeMappings <
>
S:parkChance=0.0
S:railwayDungeonChance=0.0
B:railwayStationsEnabled=false
B:railwaysCanEnd=false
B:railwaysEnabled=false
S:randomLeafBlockChance=0.0
I:randomLeafBlockThickness=2
S:rubbleDirtScale=0.0
B:rubbleLayer=false
S:rubbleLeaveScale=0.0
S:ruinChance=0.0
S:ruinMaxlevelPercent=0.0
S:ruinMinlevelPercent=0.0
B:ruins=false
S:spawnBiome=minecraft:ice_flats
S:spawnCity=
B:spawnNotInBuilding=false
S:spawnSphere=
S:vineChance=0.0
I:waterLevelOffset=8
S:worldStyle=standard
}
maxcaveheight {
I:structures_default=128
}
structures_default {
B:generateCaves=true
B:generateDungeons=false
B:generateLakes=false
B:generateMansions=false
B:generateMineshafts=false
B:generateOceanMonuments=false
B:generateRavines=false
B:generateScattered=false
B:generateStrongholds=false
B:generateVillages=false
B:preventLakesRavinesInCities=false
B:preventVillagesInCities=false
}