138 lines
3.3 KiB
INI
138 lines
3.3 KiB
INI
# Configuration file
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cities_default {
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S:cityBiomeFactorDefault=0.0
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S:cityBiomeFactors <
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>
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S:cityChance=0.0
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I:cityLevel0Height=75
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I:cityLevel1Height=83
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I:cityLevel2Height=91
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I:cityLevel3Height=99
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I:cityMaxRadius=128
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I:cityMinRadius=50
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S:cityThresshold=0.2
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}
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cityspheres_default {
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S:citySphereChance=0.0
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S:citySphereFactor=1.2
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B:landscapeOutside=false
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S:monorailChance=0.8
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I:monorailOffset=-2
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B:onlyPredefined=false
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I:outsideGroundLevel=-1
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S:outsideProfile=
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S:outsideSurfaceVariation=1.0
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B:singleBiome=false
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S:sphereSurfaceVariation=1.0
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}
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client_default {
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S:fogBlue=-1.0
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S:fogDensity=-1.0
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S:fogGreen=-1.0
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S:fogRed=-1.0
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S:horizon=-1.0
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}
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explosions_default {
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I:debrisToNearbyChunkFactor=200
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S:destroyLoneBlocksFactor=0.05
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S:destroyOrMoveChance=0.4
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I:destroySmallSectionsSize=50
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S:explosionChance=0.0
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I:explosionMaxHeight=90
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I:explosionMaxRadius=35
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I:explosionMinHeight=75
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I:explosionMinRadius=15
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B:explosionsInCitiesOnly=true
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S:miniExplosionChance=0.0
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I:miniExplosionMaxHeight=100
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I:miniExplosionMaxRadius=12
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I:miniExplosionMinHeight=60
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I:miniExplosionMinRadius=5
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}
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lostcity_default {
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S:allowedBiomeFactors <
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minecraft:ice_flats=1
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minecraft:frozen_river=1
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>
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S:biomeSelectionStrategy=original
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S:bridgeChance=0.0
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B:bridgeSupports=true
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S:building2x2Chance=0.0
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S:buildingChance=0.0
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B:buildingDoorwayChance=0.6
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S:buildingFrontChance=0.0
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I:buildingMaxCellars=0
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I:buildingMaxFloors=0
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I:buildingMaxFloorsChance=0
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I:buildingMinCellars=0
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I:buildingMinFloors=0
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I:buildingMinFloorsChance=0
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S:buildingWithoutLootChance=1.0
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S:chestWithoutLootChance=1.0
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S:corridorChance=0.0
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S:dataCenterChance=0.0
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S:description=Frozen waste with taiga pockets — explore for wood
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S:extraDescription=
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S:fountainChance=0.0
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B:generateLighting=false
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B:generateLoot=false
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B:generateSpawners=false
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S:generatorOptions=
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I:groundLevel=71
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I:highwayDistanceMask=0
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S:highwayPerlinFactor=100.0
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B:highwayRequiresTwoCities=true
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S:highwaySecondaryPerlinScale=10.0
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B:highwaySupports=true
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S:icon=textures/gui/icon_default.png
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S:landscapeType=default
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S:libraryChance=0.0
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S:liquidBlock=minecraft:water
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S:manualBiomeMappings <
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>
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S:parkChance=0.0
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S:railwayDungeonChance=0.0
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B:railwayStationsEnabled=false
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B:railwaysCanEnd=false
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B:railwaysEnabled=false
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S:randomLeafBlockChance=0.0
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I:randomLeafBlockThickness=2
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S:rubbleDirtScale=0.0
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B:rubbleLayer=false
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S:rubbleLeaveScale=0.0
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S:ruinChance=0.0
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S:ruinMaxlevelPercent=0.0
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S:ruinMinlevelPercent=0.0
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B:ruins=false
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S:spawnBiome=minecraft:ice_flats
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S:spawnCity=
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B:spawnNotInBuilding=false
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S:spawnSphere=
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S:vineChance=0.0
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I:waterLevelOffset=8
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S:worldStyle=standard
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}
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maxcaveheight {
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I:structures_default=128
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}
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structures_default {
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B:generateCaves=true
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B:generateDungeons=false
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B:generateLakes=false
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B:generateMansions=false
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B:generateMineshafts=false
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B:generateOceanMonuments=false
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B:generateRavines=false
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B:generateScattered=false
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B:generateStrongholds=false
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B:generateVillages=false
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B:preventLakesRavinesInCities=false
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B:preventVillagesInCities=false
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}
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